These are the guilds in NannyMUD:
* Adventurers guild
The Adventurers Guild is meant for new players, so it is easy to
play and has few abilities, and no drawbacks.
* Champions of Khorne
The bloodthirsty Champions kill all they can see, it is however
rather difficult to play this guild.
* Chefs Guild
The Guild for the adventurers who think that burying or eating a
corpse raw is a terrible waste. The guild is based on knowledge
and as your knowledge increases, you will learn how to cook more
and more complicated dishes from the meat you get from the animals
you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig,
a roasted chicken, dragon filet a la Italiano, or a simple sandwich?
Who wouldn't want to treat his friends to these delicacies?
* Cult of Cthulhu
The members of this guild worships the Great Old One known as
Great Cthulhu. They walk the lands of NannyMUD, waiting for the
glorious days when the stars will be right, Great Cthulhu will rise,
and life as we know it end.
* Dark
The members of the Dark guild strive to rid the world of Nanny of
all light. It is said that their ultimate goal is to extinguish the
sun itself! It should pose a challenge for both beginners and more
* Druids
The druids guild is fairly easy to play. It has a reputation for
friendliness. Talk to a Druid and he will help you to join.
* The Assembly of Knights
The legendary Knights of Camelot are both skilled and noble
warriors. Knights display courage and cameraderie in the face
of frequent invasions. Knighthood is a challenging experience,
yet a glorious one.
* The Hunters Guild
Hunters are rugged individualists who live on the frontier, using
their handy bowie knife to skin kills for pelts to sell and to fashion
equipment from resources available in their environment. Hunters learn
many skills to become the masters of their environment.
* Lepers
The lepers of Nanny are despised for their disease and therefore they
often have to team up in order to survive. They are more fragile than
people from other guilds.
* The Holy Monks Order
To be a monk is quite demanding. In this guild you use your
brain, not your brawn. Monks are good healers.
* The Masters of NannyMUD
The Guild of Masters is a guild for all those that need a REAL
challenge, for those who find the game too easy and those that know
they are the best of the best of the best.
* Prophets
The Prophets guild is about predictions and prognostications. It's a
fairly easy guild to play but not a very social one. You can find the
guild in Profezzorn's area.
* Simyarin
This is the guild of magic users. It has several different schools,
so it can suit any type of player. It is rather difficult to play.
This guild allows a greater degree of personalization than
any other.
* Vampires guild
The kindred roam the world of Nanny in their constant search for
fresh blood. They prefer the night, and welcome darkness. It is a
hard guild to play in.
* Vikings guild
The followers of the Norse gods are diverse, and can learn all
manners of powers. However, the power comes with a price: they have
to keep their deities pleased with sacrifices. This is a difficult
guild for the beginner.
* Kitten guild
A strange bunch of mathematicians located northwards of Elm square.
Expect to be, as we said... Strange
* Damneds
The evil daddies are back. Look for them near a statue in Radagim's.
The guild works exactly like it was when it was closed eons ago, before
the age of nanny points and qp-less advancing