Guilds: Difference between revisions

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Created page with " These are the guilds in NannyMUD: * Adventurers guild The Adventurers Guild is meant for new players, so it is easy to play and has few abilities, and no drawbacks. * Champions of Khorne The bloodthirsty Champions kill all they can see, it is however rather difficult to play this guild. * Chefs Guild The Guild for the adventurers who think that burying or eating a corpse raw is a terrible waste. The guild is based on..."
 
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    These are the guilds in NannyMUD:
These are the guilds in NannyMUD:


    * Adventurers guild
      The Adventurers Guild is meant for new players, so it is easy to
      play and has few abilities, and no drawbacks.


    * Champions of Khorne
* '''Adventurers guild''' The Adventurers Guild is meant for new players, so it is easy to play and has few abilities, and no drawbacks.
      The bloodthirsty Champions kill all they can see, it is however
* '''Champions of Khorne''' The bloodthirsty Champions kill all they can see, it is however rather difficult to play this guild.
      rather difficult to play this guild.
* '''Chefs Guild''' The Guild for the adventurers who think that burying or eating a corpse raw is a terrible waste. The guild is based on knowledge and as your knowledge increases, you will learn how to cook more and more complicated dishes from the meat you get from the animals you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig, a roasted chicken, dragon filet a la Italiano, or a simple sandwich? Who wouldn't want to treat his friends to these delicacies?
 
* '''Cult of Cthulhu''' The members of this guild worships the Great Old One known as Great Cthulhu. They walk the lands of NannyMUD, waiting for the glorious days when the stars will be right, Great Cthulhu will rise, and life as we know it end.
    * Chefs Guild
* '''Dark''' The members of the Dark guild strive to rid the world of Nanny of all light. It is said that their ultimate goal is to extinguish the sun itself! It should pose a challenge for both beginners and more
      The Guild for the adventurers who think that burying or eating a
* '''Druids''' The druids guild is fairly easy to play. It has a reputation for friendliness. Talk to a Druid and he will help you to join.
      corpse raw is a terrible waste. The guild is based on knowledge
* '''The Assembly of Knights''' The legendary Knights of Camelot are both skilled and noble warriors. Knights display courage and cameraderie in the face of frequent invasions. Knighthood is a challenging experience, yet a glorious one.
      and as your knowledge increases, you will learn how to cook more
* '''The Hunters Guild''' Hunters are rugged individualists who live on the frontier, using their handy bowie knife to skin kills for pelts to sell and to fashion equipment from resources available in their environment. Hunters learn many skills to become the masters of their environment.
      and more complicated dishes from the meat you get from the animals
* '''Lepers''' The lepers of Nanny are despised for their disease and therefore they often have to team up in order to survive. They are more fragile than people from other guilds.
      you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig,
* '''The Holy Monks Order''' To be a monk is quite demanding. In this guild you use your brain, not your brawn. Monks are good healers.  
      a roasted chicken, dragon filet a la Italiano, or a simple sandwich?
* '''The Masters of NannyMUD''' The Guild of Masters is a guild for all those that need a REAL challenge, for those who find the game too easy and those that know they are the best of the best of the best.  
      Who wouldn't want to treat his friends to these delicacies?
* '''Prophets''' The Prophets guild is about predictions and prognostications. It's a fairly easy guild to play but not a very social one. You can find the guild in Profezzorn's area.
 
* '''Simyarin''' This is the guild of magic users. It has several different schools, so it can suit any type of player. It is rather difficult to play. This guild allows a greater degree of personalization than any other.
    * Cult of Cthulhu
* '''Vampires guild''' The kindred roam the world of Nanny in their constant search for fresh blood. They prefer the night, and welcome darkness. It is a hard guild to play in.
      The members of this guild worships the Great Old One known as
* '''Vikings guild''' The followers of the Norse gods are diverse, and can learn all manners of powers. However, the power comes with a price: they have to keep their deities pleased with sacrifices. This is a difficult guild for the beginner.
      Great Cthulhu. They walk the lands of NannyMUD, waiting for the
* '''Kitten guild''' A strange bunch of mathematicians located northwards of Elm square. Expect to be, as we said... Strange
      glorious days when the stars will be right, Great Cthulhu will rise,
* '''Damneds''' The evil daddies are back. Look for them near a statue in Radagim's. The guild works exactly like it was when it was closed eons ago, before the age of nanny points and qp-less advancing
      and life as we know it end.
 
    * Dark
      The members of the Dark guild strive to rid the world of Nanny of
      all light. It is said that their ultimate goal is to extinguish the
      sun itself! It should pose a challenge for both beginners and more
 
    * Druids
      The druids guild is fairly easy to play. It has a reputation for
      friendliness. Talk to a Druid and he will help you to join.
 
    * The Assembly of Knights
      The legendary Knights of Camelot are both skilled and noble
      warriors. Knights display courage and cameraderie in the face
      of frequent invasions. Knighthood is a challenging experience,
      yet a glorious one.
 
    * The Hunters Guild
      Hunters are rugged individualists who live on the frontier, using
      their handy bowie knife to skin kills for pelts to sell and to fashion
      equipment from resources available in their environment. Hunters learn
      many skills to become the masters of their environment.
 
    * Lepers
      The lepers of Nanny are despised for their disease and therefore they
      often have to team up in order to survive. They are more fragile than
      people from other guilds.
 
    * The Holy Monks Order
      To be a monk is quite demanding. In this guild you use your
      brain, not your brawn. Monks are good healers.
 
    * The Masters of NannyMUD
      The Guild of Masters is a guild for all those that need a REAL
      challenge, for those who find the game too easy and those that know
      they are the best of the best of the best.
 
    * Prophets
      The Prophets guild is about predictions and prognostications. It's a
      fairly easy guild to play but not a very social one. You can find the
      guild in Profezzorn's area.
 
    * Simyarin
      This is the guild of magic users. It has several different schools,
      so it can suit any type of player. It is rather difficult to play.
      This guild allows a greater degree of personalization than
      any other.
 
    * Vampires guild
      The kindred roam the world of Nanny in their constant search for
      fresh blood. They prefer the night, and welcome darkness. It is a
      hard guild to play in.
 
    * Vikings guild
      The followers of the Norse gods are diverse, and can learn all
      manners of powers. However, the power comes with a price: they have
      to keep their deities pleased with sacrifices. This is a difficult
      guild for the beginner.
 
    * Kitten guild
      A strange bunch of mathematicians located northwards of Elm square.
      Expect to be, as we said... Strange
 
    * Damneds
      The evil daddies are back. Look for them near a statue in Radagim's.
      The guild works exactly like it was when it was closed eons ago, before
      the age of nanny points and qp-less advancing

Revision as of 14:53, 17 January 2025

These are the guilds in NannyMUD:


  • Adventurers guild The Adventurers Guild is meant for new players, so it is easy to play and has few abilities, and no drawbacks.
  • Champions of Khorne The bloodthirsty Champions kill all they can see, it is however rather difficult to play this guild.
  • Chefs Guild The Guild for the adventurers who think that burying or eating a corpse raw is a terrible waste. The guild is based on knowledge and as your knowledge increases, you will learn how to cook more and more complicated dishes from the meat you get from the animals you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig, a roasted chicken, dragon filet a la Italiano, or a simple sandwich? Who wouldn't want to treat his friends to these delicacies?
  • Cult of Cthulhu The members of this guild worships the Great Old One known as Great Cthulhu. They walk the lands of NannyMUD, waiting for the glorious days when the stars will be right, Great Cthulhu will rise, and life as we know it end.
  • Dark The members of the Dark guild strive to rid the world of Nanny of all light. It is said that their ultimate goal is to extinguish the sun itself! It should pose a challenge for both beginners and more
  • Druids The druids guild is fairly easy to play. It has a reputation for friendliness. Talk to a Druid and he will help you to join.
  • The Assembly of Knights The legendary Knights of Camelot are both skilled and noble warriors. Knights display courage and cameraderie in the face of frequent invasions. Knighthood is a challenging experience, yet a glorious one.
  • The Hunters Guild Hunters are rugged individualists who live on the frontier, using their handy bowie knife to skin kills for pelts to sell and to fashion equipment from resources available in their environment. Hunters learn many skills to become the masters of their environment.
  • Lepers The lepers of Nanny are despised for their disease and therefore they often have to team up in order to survive. They are more fragile than people from other guilds.
  • The Holy Monks Order To be a monk is quite demanding. In this guild you use your brain, not your brawn. Monks are good healers.
  • The Masters of NannyMUD The Guild of Masters is a guild for all those that need a REAL challenge, for those who find the game too easy and those that know they are the best of the best of the best.
  • Prophets The Prophets guild is about predictions and prognostications. It's a fairly easy guild to play but not a very social one. You can find the guild in Profezzorn's area.
  • Simyarin This is the guild of magic users. It has several different schools, so it can suit any type of player. It is rather difficult to play. This guild allows a greater degree of personalization than any other.
  • Vampires guild The kindred roam the world of Nanny in their constant search for fresh blood. They prefer the night, and welcome darkness. It is a hard guild to play in.
  • Vikings guild The followers of the Norse gods are diverse, and can learn all manners of powers. However, the power comes with a price: they have to keep their deities pleased with sacrifices. This is a difficult guild for the beginner.
  • Kitten guild A strange bunch of mathematicians located northwards of Elm square. Expect to be, as we said... Strange
  • Damneds The evil daddies are back. Look for them near a statue in Radagim's. The guild works exactly like it was when it was closed eons ago, before the age of nanny points and qp-less advancing