Guilds: Difference between revisions
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* | * '''[[Adventurers guild]]''' The Adventurers Guild is meant for new players, so it is easy to play and has few abilities, and no drawbacks. | ||
* '''Champions of Khorne''' The bloodthirsty Champions kill all they can see, it is however rather difficult to play this guild. | * '''[[Champions of Khorne]]''' The bloodthirsty Champions kill all they can see, it is however rather difficult to play this guild. | ||
* '''Chefs Guild''' The Guild for the adventurers who think that burying or eating a corpse raw is a terrible waste. The guild is based on knowledge and as your knowledge increases, you will learn how to cook more and more complicated dishes from the meat you get from the animals you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig, a roasted chicken, dragon filet a la Italiano, or a simple sandwich? Who wouldn't want to treat his friends to these delicacies? | * '''Chefs Guild''' The Guild for the adventurers who think that burying or eating a corpse raw is a terrible waste. The guild is based on knowledge and as your knowledge increases, you will learn how to cook more and more complicated dishes from the meat you get from the animals you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig, a roasted chicken, dragon filet a la Italiano, or a simple sandwich? Who wouldn't want to treat his friends to these delicacies? | ||
* '''Cult of Cthulhu''' The members of this guild worships the Great Old One known as Great Cthulhu. They walk the lands of NannyMUD, waiting for the glorious days when the stars will be right, Great Cthulhu will rise, and life as we know it end. | * '''Cult of Cthulhu''' The members of this guild worships the Great Old One known as Great Cthulhu. They walk the lands of NannyMUD, waiting for the glorious days when the stars will be right, Great Cthulhu will rise, and life as we know it end. | ||
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* '''The Assembly of Knights''' The legendary Knights of Camelot are both skilled and noble warriors. Knights display courage and camaraderie in the face of frequent invasions. Knighthood is a challenging experience, yet a glorious one. | * '''The Assembly of Knights''' The legendary Knights of Camelot are both skilled and noble warriors. Knights display courage and camaraderie in the face of frequent invasions. Knighthood is a challenging experience, yet a glorious one. | ||
* '''The Hunters Guild''' Hunters are rugged individualists who live on the frontier, using their handy Bowie knife to skin kills for pelts to sell and to fashion equipment from resources available in their environment. Hunters learn many skills to become the masters of their environment. | * '''The Hunters Guild''' Hunters are rugged individualists who live on the frontier, using their handy Bowie knife to skin kills for pelts to sell and to fashion equipment from resources available in their environment. Hunters learn many skills to become the masters of their environment. | ||
* '''Lepers''' The lepers of Nanny are despised for their disease and therefore they often have to team up in order to survive. They are more fragile than people from other guilds. | * '''[[Lepers]]''' The lepers of Nanny are despised for their disease and therefore they often have to team up in order to survive. They are more fragile than people from other guilds. | ||
* '''The Holy Monks Order''' To be a monk is quite demanding. In this guild you use your brain, not your brawn. Monks are good healers. | * '''[[The Holy Monks Order]]''' To be a monk is quite demanding. In this guild you use your brain, not your brawn. Monks are good healers. | ||
* '''The Masters of NannyMUD''' The Guild of Masters is a guild for all those that need a REAL challenge, for those who find the game too easy and those that know they are the best of the best of the best. | * '''The Masters of NannyMUD''' The Guild of Masters is a guild for all those that need a REAL challenge, for those who find the game too easy and those that know they are the best of the best of the best. | ||
* '''Prophets''' The Prophets guild is about predictions and prognostications. It's a fairly easy guild to play but not a very social one. You can find the guild in Profezzorn's area. | * '''Prophets''' The Prophets guild is about predictions and prognostications. It's a fairly easy guild to play but not a very social one. You can find the guild in Profezzorn's area. | ||
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* '''Kitten guild''' A strange bunch of mathematicians located northwards of Elm square. Expect to be, as we said... Strange | * '''Kitten guild''' A strange bunch of mathematicians located northwards of Elm square. Expect to be, as we said... Strange | ||
* '''Damneds''' The evil daddies are back. Look for them near a statue in Radagim's. The guild works exactly like it was when it was closed eons ago, before the age of nanny points and qp-less advancing | * '''Damneds''' The evil daddies are back. Look for them near a statue in Radagim's. The guild works exactly like it was when it was closed eons ago, before the age of nanny points and qp-less advancing | ||
* '''Strigoi''' Creatures of darkness, bound by ancient bloodlines and cursed to walk the earth for eternity, their power growing with each passing century. | |||
Latest revision as of 14:18, 16 March 2025
These are the guilds in NannyMUD:
- Adventurers guild The Adventurers Guild is meant for new players, so it is easy to play and has few abilities, and no drawbacks.
- Champions of Khorne The bloodthirsty Champions kill all they can see, it is however rather difficult to play this guild.
- Chefs Guild The Guild for the adventurers who think that burying or eating a corpse raw is a terrible waste. The guild is based on knowledge and as your knowledge increases, you will learn how to cook more and more complicated dishes from the meat you get from the animals you kill. Soups & stews, pizza, burgers & sausages, a barbecued pig, a roasted chicken, dragon filet a la Italiano, or a simple sandwich? Who wouldn't want to treat his friends to these delicacies?
- Cult of Cthulhu The members of this guild worships the Great Old One known as Great Cthulhu. They walk the lands of NannyMUD, waiting for the glorious days when the stars will be right, Great Cthulhu will rise, and life as we know it end.
- Dark The members of the Dark guild strive to rid the world of Nanny of all light. It is said that their ultimate goal is to extinguish the sun itself! It should pose a challenge for both beginners and more
- Druids The druids guild is fairly easy to play. It has a reputation for friendliness. Talk to a Druid and he will help you to join.
- The Assembly of Knights The legendary Knights of Camelot are both skilled and noble warriors. Knights display courage and camaraderie in the face of frequent invasions. Knighthood is a challenging experience, yet a glorious one.
- The Hunters Guild Hunters are rugged individualists who live on the frontier, using their handy Bowie knife to skin kills for pelts to sell and to fashion equipment from resources available in their environment. Hunters learn many skills to become the masters of their environment.
- Lepers The lepers of Nanny are despised for their disease and therefore they often have to team up in order to survive. They are more fragile than people from other guilds.
- The Holy Monks Order To be a monk is quite demanding. In this guild you use your brain, not your brawn. Monks are good healers.
- The Masters of NannyMUD The Guild of Masters is a guild for all those that need a REAL challenge, for those who find the game too easy and those that know they are the best of the best of the best.
- Prophets The Prophets guild is about predictions and prognostications. It's a fairly easy guild to play but not a very social one. You can find the guild in Profezzorn's area.
- Simyarin This is the guild of magic users. It has several different schools, so it can suit any type of player. It is rather difficult to play. This guild allows a greater degree of personalization than any other.
- Vampires guild The kindred roam the world of Nanny in their constant search for fresh blood. They prefer the night, and welcome darkness. It is a hard guild to play in.
- Vikings guild The followers of the Norse gods are diverse, and can learn all manners of powers. However, the power comes with a price: they have to keep their deities pleased with sacrifices. This is a difficult guild for the beginner.
- Kitten guild A strange bunch of mathematicians located northwards of Elm square. Expect to be, as we said... Strange
- Damneds The evil daddies are back. Look for them near a statue in Radagim's. The guild works exactly like it was when it was closed eons ago, before the age of nanny points and qp-less advancing
- Strigoi Creatures of darkness, bound by ancient bloodlines and cursed to walk the earth for eternity, their power growing with each passing century.